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How to play

Ludo

Also known as Parcheesi, Parchis, Pachisi, Mensch argere Dich nicht

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  • 10M+ downloads
  • On Google Play since 2024
  • Free to play

What is Ludo?

Ludo is a board game for two to four players in which each player races four tokens from their base, around a cross-shaped track and into the centre of the board. The name is Latin for ‘I play’. A single die decides how far a token moves, and landing on an opponent sends that token back to its base. The rules below describe the standard modern game, followed by the house rules most commonly played in India, since families and regions differ on details such as bonus rolls, safe squares and how the last square is reached.

How to play Ludo

Setting up the board

The board is a cross-shaped track with four coloured bases in the corners and a coloured home column leading to the centre. Each player takes a colour and starts with all four tokens in the matching base. Turn order is usually settled by each player rolling the die once, and play then passes to the left.

The Ludo board explained

Labelled Ludo board diagram showing a player's base, start square, a safe star square, home column and the finish in the centre
  1. 1Base Your four tokens wait here at the start. A token can only come out when you roll a 6.
  2. 2Start square The square in your colour where a token enters the track. In most versions it is also safe.
  3. 3Safe square Each arm of the board has a star. A token standing on a star cannot be captured.
  4. 4Home column Your own coloured lane to the centre. Opponents' tokens can never enter it.
  5. 5Finish Your coloured triangle in the centre. Get all four tokens here to win.

The dashed arrow shows yellow's first moves. Every token travels clockwise around the whole track, then turns into its own home column.

The rules, step by step

  1. Two to four players take one colour each and begin with all four of their tokens in their own base.
  2. On your turn roll one die. You need a 6 to bring a token out of the base onto your coloured starting square, so if you have no token on the track and do not roll a 6, your turn passes.
  3. Tokens travel clockwise around the outer track and always move the exact number of squares shown. You move one token per roll.
  4. Landing on a square holding a single opponent token captures it: that token goes back to its owner's base and needs another 6 to re-enter.
  5. Star squares, and in most versions each player's coloured starting square, are safe, and tokens standing on them cannot be captured. Many house rules also let two of your own tokens on one square form a block that opponents cannot pass.
  6. Rolling a 6 earns you another roll. In most versions three 6s in a row cancel the turn entirely.
  7. Once a token has completed the circuit it turns into its own coloured home column, and an exact roll is needed to land on the finish square; a roll that would overshoot cannot be played with that token.

How to win

The first player to bring all four tokens around the board and into the finish wins. The remaining players usually carry on to settle second and third place.

Popular Ludo rules in India

Ludo is played in almost every Indian home, and most families add a few rules of their own. In Hindi the tokens are usually called goti, and capturing one is called cutting it. None of these rules is universal, so agree on them before the first roll.

Inside Ludo Offline

Classic four-player Ludo, offline against the computer or pass-and-play with family on one phone, plus 2v2 team games and a faster Rush Mode.

Ludo Offline classic board with four players and safe star squares Ludo Offline mode select: play against the computer or locally with friends and family Team Up 2v2 setup screen in Ludo Offline Rush Mode in Ludo Offline for faster matches
Play Ludo on your phone Free on Android. Offline vs AI, or pass-and-play with a friend.
 Get it on Google Play

Strategy tips

Origin and history

Ludo belongs to the cross-and-circle family of race games and descends from the Indian games pachisi and chaupar, which were played with cowrie shells or long dice and were well established in India, including at the Mughal courts.

In the late 19th century British publishers simplified pachisi for a Western audience by replacing the shells with a single cubic die, and the result was patented and marketed in England as Ludo in 1896.

The name comes from the Latin ludo, meaning I play.

Close relatives are sold under other names worldwide, among them Parcheesi in the United States, Parchis in Spain and Mensch argere Dich nicht in Germany.

Frequently asked questions

Ludo is Latin for ‘I play’. The name was chosen when British publishers simplified the Indian game pachisi and patented it in England in 1896.

In the standard game yes: a token must land exactly on the finish square, so a roll larger than the distance remaining cannot be used by that token and you move another token or pass. Some house rules let the token bounce back from the finish by the surplus instead. Agree which version you are playing before the game starts.

A 6 lets you bring a token out of your base onto your starting square, or move a token already on the track six squares, and you then take another roll. Consecutive 6s can chain several moves together in one turn. In most versions rolling three 6s in a row cancels the whole turn, which stops one player running away with the game.

Ludo is made for two to four players, one per colour, each with four tokens. Two-player games are quicker and more tactical because captures are harder to avoid, while four players makes the track crowded and the race less predictable.

No. A token standing on a star square, or in most versions on a player's coloured starting square, cannot be sent home, and an arriving token simply shares the square. The number and position of safe squares varies between boards, so check the markings on the one you are using.

The die makes any single game largely a matter of luck, but the decisions matter: which token to move, whether to take a capture, when to sit on a safe square and when to bring a fresh token out. Across a series of games, players who spread their tokens and time their captures win noticeably more often.

There is no single official set, but the most common Indian house rules give an extra roll for cutting a token or reaching home, require a player to cut at least one opponent token before entering their home column, and let two tokens on one square form a block. Families vary, so agree on them before you start.

The shared track has 52 squares. Each colour also has its own home column of five squares leading to the finish in the centre, and on most modern boards four of the track squares carry a star and are safe.

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